
The design of the stylized character Glory
Project
Chatacter design
Year
2025
Program
Maya ZBrush Adobe Substance 3D Painter
Maya ZBrush Adobe Substance 3D Painter
Process
Modeling Texturing Lighting

I transformed the character design into a 3D model using Maya and ZBrush for modeling and sculpting, and painted the textures in Substance Painter. Glory is a quirky cultist in his thirties who claims to have “seen the divine light” and abandoned his former life.


Character Poses

Character Expressions


Character UVs

Sculpting in ZBrush

Texturing in Substance 3D Painter



Character Poses

Character Expressions


Character UVs

Sculpting in ZBrush

Texturing in Substance 3D Painter

