
3D animated short film HUGS
Project
Hugs
Year
2025
Program
Maya ZBrush Adobe Substance 3D Painter Nuke After Effects
Maya ZBrush Adobe Substance 3D Painter Nuke After Effects
Process
Modeling Texturing Rigging Lighting Compositing

“HUGS” is a 3D animated collaborative project. We aimed to recreate the tactile charm of stop-motion animation using 3D techniques, giving the characters clay-like surface details and adding subtle fingerprint marks on the animal characters to evoke a handcrafted feel. The backgrounds feature low-poly models of plants and trees, enhancing the whimsical and visually distinctive style.

In this project, I worked as the director and was responsible for character design, rigging, character texturing, and compositing.

For the character design, I aimed to create a stylized and slightly asymmetrical look. The differences in eye size and uneven ears were intentional, giving the character a more playful and handmade feeling.

For the materials, I created a custom smart material in Substance 3D Painter to simulate a clay surface. This material was applied across the characters and environment to keep a consistent clay-like visual style throughout the entire scene.

For rigging, I used Advanced Skeleton to build the sheep character rig, including facial controls for expressions.

In this project, I worked as the director and was responsible for character design, rigging, character texturing, and compositing.

For the character design, I aimed to create a stylized and slightly asymmetrical look. The differences in eye size and uneven ears were intentional, giving the character a more playful and handmade feeling.

For the materials, I created a custom smart material in Substance 3D Painter to simulate a clay surface. This material was applied across the characters and environment to keep a consistent clay-like visual style throughout the entire scene.

For rigging, I used Advanced Skeleton to build the sheep character rig, including facial controls for expressions.


